Thursday, 21 November 2013

How does World of Warcraft create meaningful play for players?

How does World of Warcraft create meaningful play for players?
World of Warcraft is the master of meaningful play. It constantly strives to offer players choices with meaning, and reasons to keep playing. It’s set in a fantasy world where discoveries lurk around every corner. There are large continents that NEED to be discovered by you and your friends! All this is rolled into one game, a game where there is also a dynamic population, economy, and constant updates.
Almost everything you do in world of Warcraft creates meaningful play. The game world has quest givers dotted around. When you interact with a quest giver, you acquire an assignment/quest, when it’s fulfilled you receive something in return. When the quest is finished it can change things in the surrounding world, new opportunities are opened up to you, new quests and new enemies. the process by which a player takes action within the designed system of a game and the system responds to the action (Salen & Zimmerman: Rules of Play – 2003). Whatever level you are, there’s always content for you to complete, be it challenging or casual, there is always content for you to complete that will lead you in a certain direction. There isn’t one thing in world of Warcraft that will ultimately leave you at a dead end; the developers know that they must reward the player with the giant sword they always wanted, or the glinting piece of armour that will help them in tomorrow’s raid.
World of Warcraft’s levelling process is a training stage, training to become a player, training to no longer be called a “noob”. This training is set for everyone, all 10million players that play the game have gone through this training. Eventually they’ll reach maximum level where they will be a seasoned player. And it’s at that point where we see that world of warcaft has created a meaningful experience to this point. Everyone around you in this massively multiplayer online role playing game wants to succeed in the same objectives as you, but they can only do this with help from players. Luckily for them, there is now a huge abundance of players who have completed their “training” and would be glad to help to achieve epic wins.
Upon booting the game and logging in the player will chose their faction, race and class to play as. This strengthens the bond the player has with their character. The character is no longer an entity that the player controls like in lots of other RPGs such as The Witcher. The fact that player has their own character allows them to have a virtual identity within the game by which other players can identify them, just like someone would identify you in the real world. This is an important factor in wow because it allows the player to have the sense that THEY are making change to the world, and that they aren't just controlling a scripted character.
World of Warcraft took a lot of inspiration from various fantasy texts, games and movies. It’s fair to say that the work of J.R.R Tolkien has inspired many of the design decisions of world of Warcraft. Just like in his books, Trolls, Orcs, Dragons and many other concepts are found in WoW. The players that play world of Warcraft are already familiar with these ideas, it’s ingrained into our culture, therefore the design decisions and art assets have a purpose and a meaning in the game world. Upon entering players will be familiar with what they are seeing, it may be fantasy, but it’s not so strange it’s off-putting. The fact that it’s a fantasy world gives the player large incentive to explore. It would be much more enjoyable to explore a fantasy world tan a world designed to replicate our own. The fantasy elements give the world more meaning and flavour.
Throughout world of Warcraft’s levelling process, there’s an ongoing story. The story involves an “end of the world” scenario with each expansion, and when levelling you’re constantly reminded of this. Not long after starting the character, the player knows that he will be the one that will save the world from the conflict.  The player is quickly given a purpose in the virtual world, it’s their job to improve and rid the world of evil. This reinforces the idea that the player has meaning.
There are times in world of Warcraft where you’re forced to make choices, such as when you have to choose between the Aldor or the Scryers in outland. Depending on which choice the player makes, the future content for the player will be changed. It will result in a different environment, different quests, monsters, npcs and story. The choice that the player makes will result in them meeting different people (actual players). So the game creates this system that completely alters the players experience due to a choice they made.
World of Warcraft has a total of 15 professions, and they are often used by players to generate in game currency. The items produced by in game players are sold on the virtual auction house, and the items can be bought out by another player. So players have the power to add things to the game world to potentially help others. In return for the players item gold is rewarded to the seller. The player will gain a sense of meaning, they will be “that guy” who sells fish or armour or minerals, and the player will have purpose. The money a player generates allows them to access new places, buy new things and purchase services within the game. So generating in game currency has a meaning, it can allow players to experience different features within the game.

 WoW is the king of creating meaningful play. A lot of the meaningful play is created by other real life players instead of the developers. The developers put the systems in place for the meaningful play to be created. The developers give meaning to the player by making the content informative and explaining the issues at hand. The game also keeps the player playing with constant gear upgrades which makes the player feel more powerful. The player creates their own meaningful play at high levels, they become important to the people they play with, and affect the outcome of others gaming experiences depending on how dedicated they are to the game. 

Sunday, 20 October 2013

Character Details

My character of choice will be a vigilante among the sufferers of the great depression of the 1930s. He is a warrior, a veteran. He's been in a fair amount of conflicts, his clothes and appearance is rugged. He wears a scruffy rag around his head to hide his identity, his outfit is iconic in appearance and it blows in the wind.

Some of his clothes are leather, such as his boots and gloves. The rest is fabric, mostly cloth. The color of the clothes aren't anything fancy, they are plain brown and green. the coat he wears is muddy, mud has been kicked up by his large leather knee height boots.

Monday, 7 October 2013

Soldier gear


Generic US soldier and fashionable man

Idea for soldier

-Soldier- (ideas)
idea 1.

Solder in his rich clothes that have become dirty because he has no money, he still has his grubby boots, soldier is foolish, lacks intelligence. The soldier has ‘lords clothes’ (grubby) with his soldiers uniform hanging out of his large backpack. The weapons are still on his back. (He seemed to be a person who keeps hold of his possessions; he hoards his ‘junk’. (I came to this conclusion because he is greedy and has demonstrated that he will carry as much as possible when he was collecting treasure).
Also I think the soldier should be in the explosives regiment, it might help to portray his violent personality.
Outfit will include Military uniform mixed with clothes he bought to look ‘rich’.

idea 2.

The soldier is in the police force, he has a kind of polies uniform on, he. The outfit he wears is a mixture of a cloth and metal protective pads. His weapon is not a sword but a hybrid kind of revolver. Life is set in a different universe, but the clothing/equipment remain similar to that of our 1930s.

Synopsis

The Tinderbox

The Tinderbox is a short novel/fairy-tale written by Hans Andersen. It follows the events of a wicked minded soldier as he discovers a magical tinderbox via the aid of an ugly witch. After looting gold and silver from the secret hollowed tree he steals the tinderbox and later discovers it has powers to make him rich. He uses the box to summon 3 dogs to steal a princess from the bronze palace, just so he could admire her beauty. His actions are later discovered by the King and Queen, he is sentenced to death, but before he was executed he used the tinderbox to help him escape and the 3 dogs killed the people of the town out to kill the soldier, and then he married the princess.